First Post-Jam Update
Pack In Rush » Devlog
A made some small updates to the game, mainly quality of life stuff:
- New objectives now replace the old ones instead of popping at the right
- The time bar got revamped and is now more visible and changes colors
- On desktop the game now starts in full-screen and has a quit button in the menu
- Controller support was improved
Files
Windows 64bit 13 MB
Dec 21, 2019
Mac OSX 14 MB
Dec 21, 2019
Linux 64bit 38 MB
Dec 21, 2019
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Pack In Rush
Will you pack all the presents before you run out of time?
Status | Released |
Author | Nolkaloid (Noé) |
Genre | Action |
Tags | 2D, against-the-time, Christmas, Fast-Paced, Pixel Art, Singleplayer |
Comments
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New improvements seem pretty good, and being able to use the dpad instead of the analogue stick immediately improved my experience with the game :D
One pro-tip is that if you force the game to fullscreen on launch, you should definitely give the player the ability to pause and quit at any time... just as a quality of life feature. Either that or you could simply have the F4 button toggle fullscreen mode (which is standard for a lot of games).
Also, I don't know if you knew this, but if you have a button use the function grab_focus() in the _ready() for the menu it's in, then it will immediately highlight that button. This can be useful so that the player can use the keyboard or gamepad to move up and down between menu options, a lot of that capability is actually already implemented by default in Godot... you just have to at least focus some button so it can work!
Great work, keep it up :)